How It Works
The goal: 20-0
Build a team that runs the table. A perfect season is 20-0: a 17-0 regular season earns the #1 seed and a first-round bye, then three straight playoff wins — the Divisional round, the Conference Championship, and the Super Bowl. It's meant to be rare. Most rosters don't get there, and that's the point.
🏈 Spin Draft
Each round you spin onto a real team and season and see that whole squad. Pick one player into an open slot. Your roster is 12 players — six on offense (QB, RB, WR, TE and two FLEX) and six on defense (EDGE, DT, LB, CB, S and a D-FLEX).
- Fill in any order. There's no offense-first rule — the board highlights your open positions and you draft them however you want.
- FLEX and versatile players accept multiple positions, so an edge/linebacker type can slot into more than one spot.
- Re-rolls depend on difficulty (Easy 5 → Legend 0). Don't like a spin? Spend one if you have it.
💰 Salary Cap
The spin draft, but on a budget. You still spin onto real teams and seasons, only now every pick has a price and your 12-man roster must fit one fixed cap ($220M). Each price is derived from the player's rating — stars cost exponentially more, and premium positions (a QB over a running back) carry a premium, just like the real NFL.
- Every pick, real tradeoffs. You can't afford twelve 99s — when the wheel lands on a superstar you can't fit, pass and find value elsewhere. Drafted someone you regret? Drop them and free the money back up.
- Same cap for everyone → a genuine skill leaderboard. It counts for your career and unlocks its own badges.
- Share your build — "built for $269M, went 19-1" — and challenge friends to beat it under the same cap.
💰 Salary-Cap Daily
A fresh cap puzzle every day: everyone gets the identical spins under the same $220M budget, plus a daily era window and an optional twist(some days a slimmer slice of seasons, or a single-conference roster). Build the best 12 under today's rules, then compare on the daily board — it's the Wordle of GM. One build a day, with its own streak.
🗓️ Daily Challenge
The spin version of the daily: everyone gets the identical spins, era and difficulty, and one shot. The difficulty and era window change daily, and some days add a twist — an NFC- or AFC-onlyroster, or a balanced "no superstars, no scrubs" build. Twists are designed to reshape your draft without wrecking the talent on offer. Same challenge for the whole world — climb the daily leaderboard and keep your streak alive.
🏟️ Franchise
Love one club? Franchise mode locks you to a single team across every season since 1999— draft your roster from that franchise's history and chase a 20-0 on its own per-team leaderboard. Pure loyalty mode. Curious how your team's best squads stack up? See our all-time team ratings →.
🎯 Quick Match
Public 1v1 against a stranger. Hit Quick Match, draft your roster, and play your run out — then we pair you with another player who drafted the same spinand compare the two records head-to-head. It's play-then-match: you never wait on anyone, so there's no ghosting. If nobody's waiting your run sits in the queue and resolves the moment an opponent finishes — you'll see the result next time you're back.
- Fair by design. When someone is already queued you inherit their exact spin (same head-to-head); otherwise you get a fresh random one, so it never gets stale and you can't match yourself.
- Its own track. Quick Match keeps a win-loss record and streak plus a dedicated badge category, all on your profile — but stays out of the all-time leaderboard and career, just like a Duel.
- Ranked (ELO) is coming once there are enough players for short queues.
⚔️ Duel a friend
Go head-to-head with someone you know. Send a friend a link and you both build from the exact same setup — the identical spin in a Spin Duel, or the identical spins under the same $220M cap in a Salary-Cap Duel — then your records are compared. Bragging rights only: duels stay out of the leaderboard and your career.
How ratings work
Every rating is era-relative: a player is judged against their own era's peers at the same position, so a 2002 star and a 2024 star are measured fairly. Impact plays — touchdowns, sacks, interceptions — count the most, with a boost for All-Pro honors.
By default the rating is shown on each card. Prefer a real challenge? Turn on blind mode (it's forced on Legend): every rating becomes a ? and you draft on the stats, the year, and your own football knowledge.
Why 1999?
Our ratings lean on complete, consistent play-by-play data for every position — the foundation for grading players fairly against their era. That coverage (especially for defense and the trenches) only becomes reliable from 1999 onward; going earlier would mean guessing at numbers. So our window is 1999–2025, and we'd rather be honest about that line than fake the seasons before it.
How scoring works
Your projected record is the position-weighted strength of all 12 starters. Premium positions count for more, so a star there is worth chasing:
Here's our twist: those weights aren't fixed. Your gameplan reshapes them. An Air Raid leans hard on WR and QB; a ground-and-pound scheme pumps up RB and TE; a lockdown defense rewards CB and S. The same roster can score differently depending on the plan you set — so draft and scheme have to fit each other.
Balance is everything. Strength is an average, so a single weak spot drags the whole roster down. Only a near-flawless 12 runs the table.
Your grade
Strength maps to a projected 20-game record, and your record earns a grade:
Our philosophy
Draft quality drives the result — not gimmicks.We don't inflate the mechanics to hand out cheap perfect seasons. If an effect is small because that's logical, we leave it small. A great roster wins because it's a great roster. Honesty over hype.